Tuesday, March 30, 2010
The most interesting thing that I found about this chapter was that the majority of functions on Second Life require "Linden dollars" which translates into real money. This enables the site to establish real world complications between the "haves" and "have-nots", those who can afford to spend on Second Life and those who cannot. Although Levinson points out that things needed to be purchased are relatively, $5 USD to open up a bookstore, these functions can certainly add up and present a problem for the money conscious. In the this scenario Second Life might be more suited for adults with money to spend as opposed to a young middle school child who sees $30 or $40 dollars as a larger sum. Unlike other new media sites, such as Facebook and MySpace which are free, Second Life closes itself off to those who cannot afford to participate.