There’s No Need for Seconds
Second life offers users the ability to live vicariously through their online avatar. This offers just as many commercial opportunities as any other social medium although it often comes at a price. In the “Sims-Like” world of second life people must pay for the luxuries and amenities that they obtain. This capitalist idea not only makes for lots of money to be made, but those with the deepest pockets to be king. Levinson mentions in his New New Media book that things can be bought on Second Life including certain pieces of furniture that include sexual positions that can be done on them. If the real world didn’t have enough of a problem with aesthetics earned by money these problems would be much greater on second life.
In addition to people buying status in Second Life I think Second life defeats the purpose of social networking. The purpose of social networking is be able to communicate with those who you know when they are not around, but if you never see them it stops being social networking. When you never have physical contact with a friend it is no longer social networking, but antisocial networking.